﻿package Message.DB.Tables
{

    public class TSkill extends Object
    {
        public var skillId:int;
        public var name:String;
        public var career:int;
        public var type:int;
        public var hurtEffect:int;
        public var hurtEffectEx:int;
        public var specialEffect:int;
        public var targetType:int;
        public var distance:int;
        public var targetSelect:int;
        public var rangeType:int;
        public var range:String;
        public var goalNum:int;
        public var targetEntityType:int;
        public var bossCode:int;
        public var consume:int;
        public var triggerType:int;
        public var triggerRate:int;
        public var hitRate:int;
        public var leadTime:int;
        public var leadCount:int;
        public var lockTarget:int;
        public var useTime:int;
        public var delayTime:int;
        public var specialCorrespondingBuff:String;
        public var correspondingEffect:String;
        public var additionRate:int;
        public var additionBuff:int;
        public var additionBuff2:String;
        public var nextSkill:int;
        public var combo:String;
        public var switchSkillBuff:int;
        public var switchSkill:int;
        public var cooldownTime:int;
        public var publicCdTime:int;
        public var hatred:int;
        public var ignoreBuff:int;
        public var affectCdType:int;
        public var correspondingWeapon:int;
        public var weaponCode:int;
        public var posType:int;
        public var series:int;
        public var preSkills:String;
        public var skillLevel:int;
        public var levelLimit:int;
        public var consumeMaterial:int;
        public var needSkillBook:int;
        public var needExperience:int;
        public var needCoin:int;
        public var needSkillPoint:int;
        public var skillDescription:String;
        public var skillIcon:int;
        public var skillModel:int;
        public var guildSchoolLevel:int;
        public var needGuildContribute:int;
        public var hookType:int;
        public var textDirection:int;
        public var spasticityTime:int;
        public var isDeathBeatBack:int;
        public var rigidity:int;
        public var moveDist:String;
        public var copyCode:String;
        public var combat:int;

        public function TSkill()
        {
            return;
        }// end function

    }
}
